#pokemon Analysis

The #Pokemon "No Hazards" Challenge

Begun Ended
September 13th, 2011 October 1st, 2011

The No Hazards challenge was an interesting challenge, testing the idea of how truly necessary entry hazards are in the metagame. The rules of the challenge were simple - Spikes, Stealth Rock, and Toxic Spikes were all banned. Anything else was fair game!

Espeon was an early favorite for the challenge, allowing players to bounce back entry hazards (thus supplying them with their own, or at least keeping the playing field level). Espeon in its own right is a decent Pokemon, but is usually considered below average (hence its tiering of, albeit subsequent banning from, UU). The fact that it was a popular choice here seems to only prove the theory that hazards are so game-changing that players are willing to put in a Pokemon dedicated to just getting them. In fact, this coincides with a popular metagame trend from last generation; Suicide Leads. Pokemon dedicated to getting up Stealth Rock (and maybe Spikes), even at the risk of having an immediate disadvantage of trailing 6-5.

Another interesting effect of banning hazards for our players was the rise of U-Turning and Volt Switching. As seen in ToF's 2nd place team, he filled his team with U-Turn and Volt Switch to replace the momentum that hazards had given him. This constant pressure gave him the ability to still dictate matches in the sense entry hazards would. It's important to note the use of Xatu on this team as well, another Pokemon that could use its Magic Mirror ability to steal the opponent's hazards.

One of the biggest complaints I had heard was what I had originally predicted; players felt overwhelmed by threats such as Volcarona. Even in ToF's team, a Volcarona with just one boost would sweep him and it wouldn't be very hard to get in without Stealth Rock on the field. Other dangerous Pokemon included Dragonite, basic Life Orb sweepers, and even old threats such as Gyarados. Obviously entry hazards help keep these Pokemon well in check, but it was truly intriguing to see how powerful they became when hazards weren't available to us. This might have been the biggest reason of all for Espeon's increased usage throughout the challenge (Xatu as well).

On a final note, Baton Pass was rarely used by anyone. I found it to be pretty successful myself, but most players opted for teams with just offensive presence. Perhaps players are too well adjusted for it now after its original suspect nomination? Or perhaps it just isn't as effective as we made it out to be? Regardless, players avoided using Baton Pass in a challenge that seemed to encourage it!

Here is the final list of players and their rankings in the challenge.

Username Rating Team
Squirrel 1357
ToF 1335 ToF's team
august 1330
Undisputed 1226
DetroitLolCat 1222
kd24 1170
EspyJoel 1142
Raseri 1138
ala 1136
Chenn 1111
Nails 1105
YaYTears 1064
TalkingLion 1061
StevenSnype 1053
Zephyr 1036
Jirachi 1025
Nachos 1019
Stunt 1006
Lamppost 970
sheep 956
alive Did not compete
JnRust Did not compete
joshe Did not compete
Lizardman Did not compete
MasterofOz Did not compete
Steamroll Did not compete
YTP Did not compete

Thank you to all the competitors, especially Squirrel for winning, ToF for a valiant second, and august for a solid third!


The #Pokemon "VGC 12" Challenge

Begun Ended
October 5th, 2011 October 26th, 2011

To kick off the VGC 2012 year and recognize the recent addition to the Smogon Server (the VGC 2012 ladder), this challenge began with the goal being to simply "reach the top". Many recognized VGC specialists rose the challenge such as JRank and Human, but the winner, surprising many, was DetroitLolCat who topped the leaderboard with a final ranking of 1250.

I think it became quite clear through the ladder what the top method of play was in VGC 12 - Trick Room. And Trick Room is exactly what DLC used to top the ladder, found below. VGC 12's fast paced metagame definitely surprised a few people, but some, primarily single players as is the case with DLC, embraced the change and built effective teams.

A complete player list can be found below.

Username Rating Team
Ashenlock
Breludicolo
Burnt Panda
Charizard92
Chenn
Cosmicexplorer
DetroitLolCat 1250 DetroitLolCat's Team
Dracoyoshi8
Eraddd
Firestorm
Foster
Foxy Grandpa
Human
Huy
Jibaku
JRank
Makiri
Muffinhead
Nexus
Ninglido
Raseri
RBG
Sandman
ShakeitUp
Smith
Solace
Ssbbm
StevenSnype
The Wolf
TheFourthChaser
Theorymon
Tobes
Unreality

DetroitLolCat won the challenge, topping the leaderboard with 1250 points while Human came second and JRank placed third. Congratulations to all of them and thank you to everyone who played.


The #Pokemon "Diversity Cup" Challenge

Begun Ended
October 29th, 2011 November 17th, 2011

The Diversity Cup was one of the most interesting challenges yet, forcing users to add diversity to their teams from lesser used tiers—the rules following the concept of 1 NU, 1 RU, 2 UU/BL, and 2 OU—many players found themselves using lesser used Pokemon that were given Eviolite to survive in the heavy OU metagame. Other popular choices were Pokemon such as Sharpedo and Mamoswine, who were already considered very anti-meta.

A strategy that seemed to be everyone's favorite was the use of heavy offense with Magneton. These teams usually employed Deoxys-S to lay hazards while the rest of the team swept with the power of hazards. Eventual co-winner ShakeItUp reached number 1 with such a team, which can be found below.

Aside from heavy offense, one of the other most popular teams was sun—because many of the available sun abusers are found in RU and UU, it was easy to begin stacking a team with the most popular. And as far as the NU selection went, these teams got access to Dugtrio, a Pokemon commonly found on many standard OU teams regardless! Sun teams were certainly a force to be reckoned with.

However, heavy offense and sun weren't the only viable teams available—other co-winner ToF topped the challenge completely (although at the time of his victory did not reach number 1) with his version of stall which employed use of many lesser used Pokemon. One of the most interesting things about this team was the lack of a Steel-type—despite the weakness to Dragon-type attacks, ToF's team of heavy defense never found itself at a true disadvantage!

What I think this challenge showed all of us was that we all need to reevaluate which Pokemon are truly "good" in OU—as ToF and ShakeItUp proved by getting into top 5 on OU ladder, there are many Pokemon outside the box to consider using! The best way to keep learning about the metagame is to use these low tiered Pokemon and find out which sets truly hold a unique niche.

Username Rating Team
ToF 1594 ToF's Team
ShakeItUp 1591 ShakeItUp's Team
Aqualouis 1298
McMeghan 1272 McMeghan's Team
mien 1260
SJCrew 1234 (DQed) SJCrew's Team
Zack Drake 1232
myzozoa 1224 myzozoa's Team
poppy 1218 Poppy's Team
DetroitLolCat 1199 DetroitLolCat's Team
Agammemnon 1190 Agammemnon's Team
Maaf 1188 Maaf's Team
Raseri 1183
PMJ 1167 PMJ's Team
H-C 1155
Basti 1134 Basti's Team
kd24 1081 kd24's Team
D4RR3N 1071 D4RR3N's Team
Chat 1067 Chat's Team
chenn 1049
Shining-Latios 1034
Tempesstt 1031 Tempesstt's Team
MostWanted 1029 MostWanted's Team
giara 1022 Giara's Team
sevendeadlysins 1004
JoeyBoy 1002 JoeyBoy's Team
Zurich 992
Karpman 962 Karpman's Team
Birkal Did not compete
Foster Did not compete
Insomniac Did not compete
MaestroXXVI Did not compete

Congratulations to ToF and ShakeItUp for co-winning this challenge, as well as Aqualouis for placing third. Thanks to everyone who sent me their team as well, it is much appreciated!