weatherless...................71.34843% offense.......................49.98799% hyperoffense..................23.21744% balance.......................22.24805% sun...........................13.50807% sand..........................11.19561% rain.......................... 8.71816% multiweather.................. 4.62489% semistall..................... 3.30574% voltturn...................... 2.32658% stall......................... 1.24079% monotype...................... 1.21502% sunoffense.................... 1.03760% hail.......................... 0.86749% rainoffense................... 0.74030% batonpass..................... 0.54221% sandstall..................... 0.42614% dragmag....................... 0.33201% allweather.................... 0.30741% monowater..................... 0.25449% sandoffense................... 0.18057% monograss..................... 0.17032% monobug....................... 0.15446% choice........................ 0.11799% monopsychic................... 0.10896% monoflying.................... 0.10458% monodragon.................... 0.09898% mononormal.................... 0.06030% monofighting.................. 0.05833% rainstall..................... 0.04710% monofire...................... 0.04215% monoghost..................... 0.03904% monosteel..................... 0.03628% monodark...................... 0.03201% hailoffense................... 0.03180% monoelectric.................. 0.02657% trickroom..................... 0.02333% monopoison.................... 0.01735% monofairy..................... 0.01418% monoice....................... 0.01121% gravity....................... 0.00916% Stalliness (mean: -0.445) -2.5|## |### -2.0|#### |####### -1.5|########## |############# -1.0|#################### |####################### -0.5|######################## |######################## 0.0|############################## |################ +0.5|######## |##### +1.0|####### |## +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.50%