weatherless...................62.10043% offense.......................44.36891% balance.......................25.64451% hyperoffense..................21.85318% sand..........................19.39052% sun...........................17.39783% rain.......................... 8.28092% semistall..................... 6.27019% multiweather.................. 5.65595% voltturn...................... 2.81529% stall......................... 1.86321% sandstall..................... 0.98712% hail.......................... 0.89121% allweather.................... 0.80061% rainoffense................... 0.72245% batonpass..................... 0.69096% sunoffense.................... 0.43797% monotype...................... 0.28527% monograss..................... 0.11999% monowater..................... 0.09619% dragmag....................... 0.04816% monobug....................... 0.03566% monodragon.................... 0.03189% mononormal.................... 0.00153% monoflying.................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoelectric.................. 0.00000% rainstall..................... 0.00000% monofire...................... 0.00000% Stalliness (mean: -0.334) -2.5|# |##### -2.0|#### |#### -1.5|########### |########## -1.0|############### |############## -0.5|################ |#################### 0.0|############################## |################# +0.5|######### |### +1.0|############### |# +1.5|# |# +2.0| |## +2.5| more negative = more offensive, more positive = more stall one # = 0.55%