weatherless...................66.14450% offense.......................40.02196% balance.......................26.44476% hyperoffense..................17.52166% sun...........................16.79156% rain..........................16.62590% stall......................... 8.44184% semistall..................... 7.56979% sand.......................... 4.45297% multiweather.................. 4.35366% voltturn...................... 3.93323% sunoffense.................... 2.58515% monotype...................... 2.45208% rainoffense................... 2.28880% choice........................ 1.48993% sandoffense................... 1.29499% sunstall...................... 1.23608% rainstall..................... 0.78037% hail.......................... 0.67446% monoflying.................... 0.58620% monobug....................... 0.35285% dragmag....................... 0.24561% monofighting.................. 0.22277% monofire...................... 0.19184% monopsychic................... 0.17619% monograss..................... 0.13557% monoelectric.................. 0.13133% monoice....................... 0.12625% hailoffense................... 0.12133% monodragon.................... 0.11059% monorock...................... 0.10900% mononormal.................... 0.10614% monowater..................... 0.09584% monodark...................... 0.08315% allweather.................... 0.05823% monosteel..................... 0.05532% gravity....................... 0.03658% monofairy..................... 0.03263% monoground.................... 0.03077% trickroom..................... 0.02573% tricksun...................... 0.02573% trickrain..................... 0.02573% monoghost..................... 0.02312% monopoison.................... 0.02083% Stalliness (mean: -0.054) -2.0|## |#### -1.5|############ |############ -1.0|############################## |################# -0.5|########################## |############################## 0.0|###################### |###################### +0.5|############### |############ +1.0|########### |######### +1.5|####### |############ +2.0|##### |# +2.5| | more negative = more offensive, more positive = more stall one # = 0.40%