weatherless...................66.53438% offense.......................47.02359% hyperoffense..................24.49672% sun...........................23.37831% balance.......................21.59968% monotype......................19.24381% rain..........................18.98405% multiweather..................11.45465% batonpass..................... 8.55040% swagplay...................... 7.83606% semistall..................... 5.07252% mononormal.................... 4.80915% choice........................ 4.15975% monoflying.................... 3.66188% monofairy..................... 3.44541% monosteel..................... 2.91507% monodragon.................... 2.73829% sunoffense.................... 2.54347% sand.......................... 2.19713% stall......................... 1.80749% monowater..................... 1.75698% monopsychic................... 1.60906% rainoffense................... 1.36734% monodark...................... 1.17974% voltturn...................... 1.01378% monobug....................... 0.71795% monoelectric.................. 0.66383% monoice....................... 0.63857% monoghost..................... 0.61332% monorock...................... 0.55560% monoground.................... 0.51952% monofire...................... 0.46540% hail.......................... 0.45458% dragmag....................... 0.43293% sandoffense................... 0.31748% trapper....................... 0.29944% monograss..................... 0.25615% monofighting.................. 0.23811% monopoison.................... 0.21286% sunstall...................... 0.17317% rainstall..................... 0.05051% gravity....................... 0.02525% trickroom..................... 0.02165% allweather.................... 0.01082% sandstall..................... 0.00361% hailoffense................... 0.00361% tricksun...................... 0.00361% Stalliness (mean: -0.417) -3.0|# |### -2.0|### |############ -1.0|##################### |############################## 0.0|##################### |############ +1.0|###### |#### +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.88%