weatherless...................62.23149% offense.......................46.57114% sun...........................27.31317% hyperoffense..................24.62303% rain..........................21.58489% balance.......................21.57924% monotype......................16.16463% multiweather..................13.18592% swagplay......................10.17582% batonpass..................... 9.33034% semistall..................... 5.63761% monofairy..................... 3.94598% mononormal.................... 3.72372% monoflying.................... 3.37775% monosteel..................... 3.34876% choice........................ 3.32333% sunoffense.................... 2.79183% monodragon.................... 2.53783% sand.......................... 1.76572% stall......................... 1.58898% rainoffense................... 1.51973% monodark...................... 1.26276% monowater..................... 1.03349% monopsychic................... 0.95381% voltturn...................... 0.87678% monoice....................... 0.55624% monoground.................... 0.48503% monoelectric.................. 0.41544% monoghost..................... 0.40821% dragmag....................... 0.40153% monofire...................... 0.37894% sandoffense................... 0.37168% monobug....................... 0.36090% hail.......................... 0.34735% monorock...................... 0.29532% sunstall...................... 0.22085% monograss..................... 0.20246% trapper....................... 0.18630% monofighting.................. 0.16734% monopoison.................... 0.11412% rainstall..................... 0.07918% trickroom..................... 0.01864% gravity....................... 0.01694% allweather.................... 0.01015% sandstall..................... 0.00396% tricksun...................... 0.00396% hailoffense................... 0.00235% Stalliness (mean: -0.412) -3.0|# |### -2.0|### |############ -1.0|##################### |############################## 0.0|##################### |############ +1.0|###### |#### +2.0|# | +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.87%