weatherless...................58.22769% offense.......................47.56416% sun...........................32.24128% hyperoffense..................25.67037% rain..........................22.18338% balance.......................19.75894% multiweather..................13.83081% swagplay......................13.15925% monotype......................12.52520% batonpass.....................10.44922% semistall..................... 5.39178% monofairy..................... 3.77984% monosteel..................... 3.47325% sunoffense.................... 3.12359% mononormal.................... 2.72998% monoflying.................... 2.23296% choice........................ 2.05476% stall......................... 1.61474% rainoffense................... 1.58149% monodragon.................... 1.56822% monodark...................... 1.27199% monoice....................... 1.13937% sand.......................... 1.01979% monowater..................... 0.46333% voltturn...................... 0.45333% monopsychic................... 0.44894% sandoffense................... 0.44703% monoground.................... 0.41956% sunstall...................... 0.39576% monofire...................... 0.31160% dragmag....................... 0.27812% rainstall..................... 0.21986% monoelectric.................. 0.21297% monoghost..................... 0.16854% hail.......................... 0.15872% monograss..................... 0.10220% monobug....................... 0.09373% monofighting.................. 0.08415% monorock...................... 0.06790% trapper....................... 0.04953% monopoison.................... 0.03542% gravity....................... 0.00522% trickroom..................... 0.00470% sandstall..................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.436) -3.0| |#### -2.0|### |############# -1.0|#################### |############################## 0.0|###################### |########## +1.0|##### |#### +2.0| |# +3.0| | +4.0| more negative = more offensive, more positive = more stall one # = 0.89%