weatherless...................54.37624% offense.......................48.70969% sun...........................37.34748% hyperoffense..................24.22550% rain..........................23.06919% balance.......................19.36622% multiweather..................15.44067% monotype......................11.72641% swagplay......................11.38080% batonpass..................... 7.94183% semistall..................... 4.93668% monofairy..................... 3.42943% monosteel..................... 3.28343% monoice....................... 3.16155% sunoffense.................... 3.13186% stall......................... 2.76191% monoflying.................... 1.83893% rainoffense................... 1.83882% mononormal.................... 1.71542% choice........................ 1.31617% monodragon.................... 1.27052% sunstall...................... 0.95629% monodark...................... 0.82782% sand.......................... 0.56202% rainstall..................... 0.40132% voltturn...................... 0.36295% dragmag....................... 0.29393% monowater..................... 0.29103% monofire...................... 0.28228% monoground.................... 0.26499% monopsychic................... 0.22041% sandoffense................... 0.16229% monoelectric.................. 0.15747% hail.......................... 0.08574% monoghost..................... 0.05700% monograss..................... 0.05474% monobug....................... 0.04834% monofighting.................. 0.04330% monorock...................... 0.01688% monopoison.................... 0.01507% trapper....................... 0.01088% trickroom..................... 0.00150% gravity....................... 0.00090% sandstall..................... 0.00000% allweather.................... 0.00000% hailoffense................... 0.00000% tricksun...................... 0.00000% Stalliness (mean: -0.368) -3.0| |### -2.0|## |########### -1.0|##################### |############################## 0.0|######################## |######### +1.0|#### |#### +2.0| |## +3.0| |# +4.0| more negative = more offensive, more positive = more stall one # = 0.90%