weatherless...................69.65705% balance.......................47.72548% offense.......................44.01507% sand..........................11.21031% rain.......................... 9.80564% sun........................... 8.00766% semistall..................... 4.66767% trickroom..................... 4.38049% hyperoffense.................. 2.78021% hail.......................... 2.74275% multiweather.................. 1.40051% monotype...................... 1.24443% stall......................... 0.81159% tricksand..................... 0.61805% voltturn...................... 0.60557% trickhail..................... 0.35169% sandstall..................... 0.25388% sunoffense.................... 0.22891% batonpass..................... 0.20810% gravity....................... 0.18729% rainoffense................... 0.17480% monoflying.................... 0.14775% monoghost..................... 0.14567% mononormal.................... 0.13735% monoice....................... 0.13318% monofire...................... 0.13110% monofairy..................... 0.09989% monowater..................... 0.09781% dragmag....................... 0.09364% sunstall...................... 0.08116% monoground.................... 0.07908% sandoffense................... 0.06451% trickrain..................... 0.06243% monosteel..................... 0.06035% monoelectric.................. 0.05202% monobug....................... 0.04370% monofighting.................. 0.04370% tricksun...................... 0.03121% monopsychic................... 0.02705% trapper....................... 0.02705% monodark...................... 0.02705% swagplay...................... 0.02289% monograss..................... 0.01457% hailstall..................... 0.01040% monodragon.................... 0.00832% monorock...................... 0.00832% rainstall..................... 0.00832% monopoison.................... 0.00624% hailoffense................... 0.00208% Stalliness (mean: 0.046) -1.5|# |## -1.0|##### |########## -0.5|################## |######################### 0.0|############################## |########################### +0.5|################## |########## +1.0|###### |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.63%