weatherless...................68.78633% balance.......................49.21389% offense.......................44.33039% sand..........................11.66916% rain..........................10.51228% sun........................... 7.62813% trickroom..................... 4.36924% semistall..................... 3.76658% hail.......................... 2.76351% hyperoffense.................. 2.21319% multiweather.................. 1.34760% monotype...................... 0.80963% tricksand..................... 0.60976% voltturn...................... 0.60129% stall......................... 0.47594% trickhail..................... 0.41576% rainoffense................... 0.18690% gravity....................... 0.17119% sunoffense.................... 0.15868% monofire...................... 0.10955% sandstall..................... 0.10652% monofairy..................... 0.10234% batonpass..................... 0.09319% monoghost..................... 0.09087% monoice....................... 0.08261% trickrain..................... 0.08154% monoground.................... 0.07741% mononormal.................... 0.07498% dragmag....................... 0.07125% monowater..................... 0.06296% sandoffense................... 0.05780% monoflying.................... 0.04455% monoelectric.................. 0.04446% tricksun...................... 0.03289% sunstall...................... 0.03120% monosteel..................... 0.02894% monobug....................... 0.02893% trapper....................... 0.01813% swagplay...................... 0.01669% monopsychic................... 0.01632% monofighting.................. 0.01605% monodark...................... 0.01436% hailstall..................... 0.01155% monograss..................... 0.00942% rainstall..................... 0.00417% monodragon.................... 0.00414% monorock...................... 0.00369% monopoison.................... 0.00185% hailoffense................... 0.00149% Stalliness (mean: 0.038) -1.5| |# -1.0|#### |######### -0.5|################## |########################## 0.0|############################## |############################ +0.5|################## |########## +1.0|###### |## +1.5|# | +2.0| more negative = more offensive, more positive = more stall one # = 0.65%