weatherless...................67.90958% balance.......................49.60843% offense.......................47.13657% rain..........................12.51909% sand..........................10.87913% sun........................... 6.78979% hail.......................... 3.06423% trickroom..................... 2.45341% semistall..................... 2.25617% multiweather.................. 1.16179% hyperoffense.................. 0.86638% voltturn...................... 0.62640% tricksand..................... 0.46829% trickhail..................... 0.33593% monotype...................... 0.19488% rainoffense................... 0.18383% stall......................... 0.13244% gravity....................... 0.07808% monoground.................... 0.05534% monofairy..................... 0.03763% sunstall...................... 0.03388% trickrain..................... 0.03270% sandstall..................... 0.03137% monofire...................... 0.03106% dragmag....................... 0.01855% mononormal.................... 0.01657% sunoffense.................... 0.01586% monosteel..................... 0.01530% monoghost..................... 0.01093% monobug....................... 0.00987% batonpass..................... 0.00872% monoice....................... 0.00790% sandoffense................... 0.00516% tricksun...................... 0.00430% monodark...................... 0.00395% monowater..................... 0.00287% monoflying.................... 0.00286% trapper....................... 0.00239% monopsychic................... 0.00027% hailoffense................... 0.00026% rainstall..................... 0.00022% monodragon.................... 0.00019% monofighting.................. 0.00018% swagplay...................... 0.00006% monopoison.................... 0.00001% monograss..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.015) -1.5| | -1.0|## |####### -0.5|################# |########################### 0.0|############################## |######################### +0.5|############## |######## +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.74%