weatherless...................74.90778% offense.......................49.70556% balance.......................49.05322% rain..........................11.83356% sand.......................... 6.91237% sun........................... 5.18387% hail.......................... 2.47304% multiweather.................. 1.31061% trickroom..................... 1.17845% semistall..................... 0.77848% hyperoffense.................. 0.37031% tricksand..................... 0.31989% voltturn...................... 0.28953% trickhail..................... 0.13337% stall......................... 0.09243% monotype...................... 0.05509% sunstall...................... 0.04561% gravity....................... 0.03175% sandstall..................... 0.02380% monoground.................... 0.02154% rainoffense................... 0.02049% monofairy..................... 0.01795% dragmag....................... 0.00494% sunoffense.................... 0.00482% monoice....................... 0.00369% sandoffense................... 0.00362% mononormal.................... 0.00354% monofire...................... 0.00354% trickrain..................... 0.00224% monosteel..................... 0.00220% tricksun...................... 0.00139% batonpass..................... 0.00104% monodark...................... 0.00095% monoghost..................... 0.00078% monobug....................... 0.00042% trapper....................... 0.00041% monowater..................... 0.00033% monoflying.................... 0.00011% monodragon.................... 0.00002% monofighting.................. 0.00001% monopsychic................... 0.00000% hailoffense................... 0.00000% rainstall..................... 0.00000% swagplay...................... 0.00000% monopoison.................... 0.00000% monograss..................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: 0.014) -1.5| | -1.0|# |#### -0.5|######### |############################## 0.0|############################ |############################# +0.5|######### |##### +1.0|# |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.85%