weatherless...................79.60568% offense.......................55.17739% balance.......................23.86621% hyperoffense..................17.40650% sand..........................11.49818% sun........................... 6.53452% rain.......................... 2.74845% monotype...................... 2.58923% semistall..................... 2.55076% voltturn...................... 1.90960% sandoffense................... 1.69908% multiweather.................. 1.33682% stall......................... 0.99915% hail.......................... 0.98418% sunoffense.................... 0.89122% batonpass..................... 0.68391% monoflying.................... 0.36653% monoghost..................... 0.30776% monowater..................... 0.30455% dragmag....................... 0.26715% mononormal.................... 0.25753% monofire...................... 0.25540% rainoffense................... 0.23296% sandstall..................... 0.20624% monograss..................... 0.19662% monopoison.................... 0.15281% monofighting.................. 0.13678% monobug....................... 0.13358% monosteel..................... 0.11220% monodark...................... 0.10045% trickroom..................... 0.09404% monorock...................... 0.08869% hailoffense................... 0.08228% swagplay...................... 0.07694% monodragon.................... 0.06518% monoelectric.................. 0.06198% monofairy..................... 0.04916% monoground.................... 0.04916% monopsychic................... 0.03633% monoice....................... 0.02458% sunstall...................... 0.02244% tricksand..................... 0.02030% gravity....................... 0.01710% rainstall..................... 0.00962% trapper....................... 0.00641% allweather.................... 0.00534% trickhail..................... 0.00214% Stalliness (mean: -0.351) -2.0|# |### -1.5|###### |############# -1.0|##################### |######################## -0.5|############################## |############################# 0.0|####################### |################# +0.5|########## |####### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%