weatherless...................78.87994% offense.......................55.14954% balance.......................23.18598% hyperoffense..................18.06448% sand..........................12.94883% sun........................... 5.52554% rain.......................... 3.18270% semistall..................... 2.45804% voltturn...................... 2.12662% sandoffense................... 1.91357% monotype...................... 1.78318% multiweather.................. 1.52042% stall......................... 1.14196% hail.......................... 1.01718% sunoffense.................... 0.92324% batonpass..................... 0.57087% sandstall..................... 0.30814% dragmag....................... 0.28041% monoflying.................... 0.27067% rainoffense................... 0.26445% monoghost..................... 0.21457% mononormal.................... 0.19281% monofire...................... 0.15831% monowater..................... 0.15756% swagplay...................... 0.11689% trickroom..................... 0.11394% monosteel..................... 0.10307% hailoffense................... 0.10156% monobug....................... 0.09417% monodark...................... 0.09078% monofighting.................. 0.09034% monograss..................... 0.08924% monopoison.................... 0.08899% monofairy..................... 0.05594% monorock...................... 0.05213% monoground.................... 0.04442% monoelectric.................. 0.04411% monodragon.................... 0.04376% tricksand..................... 0.02980% gravity....................... 0.02555% monopsychic................... 0.02196% monoice....................... 0.01662% sunstall...................... 0.01519% trapper....................... 0.00585% rainstall..................... 0.00468% allweather.................... 0.00458% trickhail..................... 0.00134% Stalliness (mean: -0.364) -2.0|# |### -1.5|###### |############## -1.0|###################### |######################## -0.5|############################## |############################ 0.0|###################### |################ +0.5|########## |####### +1.0|#### |## +1.5|# |# +2.0|# | more negative = more offensive, more positive = more stall one # = 0.52%