weatherless...................77.00527% offense.......................57.52633% balance.......................21.14619% hyperoffense..................17.58237% sand..........................15.45991% rain.......................... 5.27494% sun........................... 3.38404% voltturn...................... 2.56443% semistall..................... 2.38732% sandoffense................... 2.25416% multiweather.................. 1.58465% stall......................... 1.35779% monotype...................... 0.49054% hail.......................... 0.47762% batonpass..................... 0.42586% sunoffense.................... 0.40773% dragmag....................... 0.40021% sandstall..................... 0.21152% rainoffense................... 0.17453% hailoffense................... 0.13390% gravity....................... 0.09897% monoflying.................... 0.08207% swagplay...................... 0.07508% monosteel..................... 0.05709% monowater..................... 0.05375% monoghost..................... 0.05030% trickroom..................... 0.04775% mononormal.................... 0.04753% tricksand..................... 0.03584% monodark...................... 0.03574% monodragon.................... 0.03195% monofairy..................... 0.02815% monobug....................... 0.02194% monofire...................... 0.02145% monoelectric.................. 0.01769% monofighting.................. 0.01470% monopoison.................... 0.01256% monoground.................... 0.00769% monopsychic................... 0.00386% monograss..................... 0.00290% monoice....................... 0.00184% monorock...................... 0.00171% sunstall...................... 0.00107% trickhail..................... 0.00003% rainstall..................... 0.00001% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.385) -2.0|# |## -1.5|##### |############# -1.0|##################### |####################### -0.5|############################## |######################## 0.0|################# |############# +0.5|########## |##### +1.0|### |## +1.5|# |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.58%