weatherless...................74.49313% offense.......................60.18742% balance.......................19.65281% sand..........................17.28733% hyperoffense..................15.62059% rain.......................... 5.73605% sun........................... 2.80057% stall......................... 2.53167% voltturn...................... 2.39642% semistall..................... 2.00751% sandoffense................... 1.80787% multiweather.................. 0.52814% dragmag....................... 0.41214% sunoffense.................... 0.37491% monotype...................... 0.34368% hail.......................... 0.25954% batonpass..................... 0.19616% monosteel..................... 0.09944% sandstall..................... 0.09811% gravity....................... 0.07405% hailoffense................... 0.07289% monowater..................... 0.04836% rainoffense................... 0.04712% monodragon.................... 0.04347% monoflying.................... 0.02933% swagplay...................... 0.02733% monoelectric.................. 0.02126% monobug....................... 0.02070% mononormal.................... 0.01908% monofire...................... 0.01744% monoghost..................... 0.01670% monodark...................... 0.01232% trickroom..................... 0.00768% monofairy..................... 0.00768% monofighting.................. 0.00390% monopoison.................... 0.00230% tricksand..................... 0.00096% monoground.................... 0.00083% monograss..................... 0.00056% sunstall...................... 0.00055% monoice....................... 0.00028% monopsychic................... 0.00022% monorock...................... 0.00011% trickhail..................... 0.00000% rainstall..................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.348) -2.0|# |## -1.5|#### |############## -1.0|##################### |#################### -0.5|############################# |############################## 0.0|################## |############### +0.5|########## |#### +1.0|### |## +1.5|# |# +2.0|# |## more negative = more offensive, more positive = more stall one # = 0.56%