weatherless...................93.76854% offense.......................52.64120% hyperoffense..................30.49584% voltturn......................24.00913% balance.......................15.35252% sun........................... 3.31331% sunoffense.................... 1.82828% sand.......................... 1.70955% trickroom..................... 1.37106% semistall..................... 1.09462% rain.......................... 0.93088% stall......................... 0.41582% hail.......................... 0.28582% choice........................ 0.26782% batonpass..................... 0.25185% monotype...................... 0.22028% hailoffense................... 0.19860% rainoffense................... 0.19716% sandstall..................... 0.14077% monowater..................... 0.09372% sandoffense................... 0.04854% monoflying.................... 0.04455% monofighting.................. 0.02674% mononormal.................... 0.01899% monoghost..................... 0.01848% multiweather.................. 0.00811% monograss..................... 0.00708% monofire...................... 0.00608% monopsychic................... 0.00148% monobug....................... 0.00147% monofairy..................... 0.00088% monoelectric.................. 0.00033% monoice....................... 0.00017% monodark...................... 0.00013% monorock...................... 0.00013% monopoison.................... 0.00006% monoground.................... 0.00005% monosteel..................... 0.00003% dragmag....................... 0.00000% trapper....................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.612) -2.5| |# -2.0|## |#### -1.5|########## |################### -1.0|############################## |####################### -0.5|################### |################## 0.0|################## |#### +0.5|##### |##### +1.0|## |# +1.5| | more negative = more offensive, more positive = more stall one # = 0.62%