weatherless...................95.00749% offense.......................49.35980% balance.......................31.95420% hyperoffense..................13.40545% semistall..................... 3.80691% voltturn...................... 3.29493% rain.......................... 2.31430% stall......................... 1.47364% sun........................... 1.40231% sand.......................... 1.15851% trickroom..................... 0.92825% monotype...................... 0.84789% rainoffense................... 0.40543% choice........................ 0.37383% sunoffense.................... 0.27270% monobug....................... 0.24922% mononormal.................... 0.18872% hail.......................... 0.14899% monoice....................... 0.10023% sandstall..................... 0.08398% monopoison.................... 0.07675% monoflying.................... 0.07404% monopsychic................... 0.04154% monograss..................... 0.03702% multiweather.................. 0.02889% monowater..................... 0.02799% tricksun...................... 0.02077% monorock...................... 0.01896% monofairy..................... 0.01716% monoelectric.................. 0.01716% monofighting.................. 0.01354% monoghost..................... 0.01354% monodragon.................... 0.01174% monodark...................... 0.01174% monosteel..................... 0.00993% monofire...................... 0.00993% sunstall...................... 0.00903% monoground.................... 0.00722% rainstall..................... 0.00632% sandoffense................... 0.00542% trickrain..................... 0.00451% tricksand..................... 0.00451% gravity....................... 0.00271% allweather.................... 0.00090% Stalliness (mean: -0.197) -2.0|# |## -1.5|###### |########## -1.0|############## |#################### -0.5|######################## |############################## 0.0|########################### |##################### +0.5|############### |########## +1.0|##### |### +1.5|## |# +2.0| | +2.5| more negative = more offensive, more positive = more stall one # = 0.52%