weatherless...................82.10812% offense.......................45.59322% balance.......................33.96854% hyperoffense..................11.95022% sand.......................... 8.78822% sun........................... 6.00490% voltturn...................... 5.51715% semistall..................... 5.45344% rain.......................... 3.48762% stall......................... 3.03458% monotype...................... 2.07373% dragmag....................... 1.63228% sandoffense................... 0.79540% multiweather.................. 0.71799% sunoffense.................... 0.57308% trickroom..................... 0.45067% choice........................ 0.36967% hail.......................... 0.35896% monowater..................... 0.31843% sandstall..................... 0.25824% rainoffense................... 0.22049% monoflying.................... 0.20076% monobug....................... 0.19582% mononormal.................... 0.15955% monodragon.................... 0.14884% monodark...................... 0.13719% monopsychic................... 0.11699% monopoison.................... 0.11550% monosteel..................... 0.11312% monofighting.................. 0.10716% monofire...................... 0.10038% trapper....................... 0.08757% monoghost..................... 0.08656% monograss..................... 0.07476% sunstall...................... 0.07429% monoelectric.................. 0.07232% monoground.................... 0.05856% monoice....................... 0.05775% monorock...................... 0.05761% rainstall..................... 0.05273% monofairy..................... 0.05083% tricksun...................... 0.02155% trickhail..................... 0.01823% hailoffense................... 0.01532% tricksand..................... 0.01457% gravity....................... 0.01206% hailstall..................... 0.01023% allweather.................... 0.00549% trickrain..................... 0.00129% fear.......................... 0.00041% Stalliness (mean: -0.091) -2.0|# |## -1.5|###### |########### -1.0|################ |###################### -0.5|############################ |############################## 0.0|############################# |######################### +0.5|################### |############## +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%