weatherless...................82.72304% offense.......................44.68549% balance.......................34.32023% hyperoffense..................12.01417% sand.......................... 9.09661% voltturn...................... 6.45966% semistall..................... 5.57996% sun........................... 5.06535% rain.......................... 3.52866% stall......................... 3.40015% dragmag....................... 1.97947% monotype...................... 1.51216% sandoffense................... 0.87381% multiweather.................. 0.64230% trickroom..................... 0.49188% sunoffense.................... 0.48321% choice........................ 0.36726% sandstall..................... 0.28137% monowater..................... 0.25798% hail.......................... 0.24912% rainoffense................... 0.21573% monoflying.................... 0.15278% monobug....................... 0.14185% monodragon.................... 0.11131% mononormal.................... 0.10569% monosteel..................... 0.09586% trapper....................... 0.09430% monodark...................... 0.08939% monopoison.................... 0.08084% monofire...................... 0.07440% monofighting.................. 0.07388% monopsychic................... 0.07154% sunstall...................... 0.06517% monoghost..................... 0.05568% rainstall..................... 0.04754% monoelectric.................. 0.04696% monoice....................... 0.04461% monoground.................... 0.04450% monograss..................... 0.04330% monofairy..................... 0.03639% monorock...................... 0.03496% tricksun...................... 0.02795% trickhail..................... 0.02245% tricksand..................... 0.01356% gravity....................... 0.01139% hailstall..................... 0.00866% hailoffense................... 0.00629% allweather.................... 0.00387% trickrain..................... 0.00077% fear.......................... 0.00024% Stalliness (mean: -0.074) -2.0|# |## -1.5|###### |########### -1.0|################ |###################### -0.5|############################ |############################## 0.0|############################# |######################### +0.5|#################### |############## +1.0|######### |###### +1.5|#### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.43%