weatherless...................84.59737% offense.......................40.59727% balance.......................33.27238% hyperoffense..................13.28100% sand.......................... 9.27065% voltturn...................... 7.99624% stall......................... 6.77332% semistall..................... 6.07603% rain.......................... 3.73069% dragmag....................... 2.99942% sun........................... 2.92801% sandoffense................... 1.19704% multiweather.................. 0.64915% monotype...................... 0.60236% trickroom..................... 0.58435% sandstall..................... 0.45283% choice........................ 0.35882% sunoffense.................... 0.25929% rainoffense................... 0.20363% hail.......................... 0.12528% monosteel..................... 0.09815% monowater..................... 0.09669% trapper....................... 0.09315% monobug....................... 0.08534% rainstall..................... 0.06719% monoflying.................... 0.04887% monodragon.................... 0.04583% monopoison.................... 0.04543% sunstall...................... 0.03242% gravity....................... 0.02825% monodark...................... 0.02825% mononormal.................... 0.02666% tricksun...................... 0.02351% monopsychic................... 0.02007% monofighting.................. 0.01839% monofire...................... 0.01836% monoground.................... 0.01820% trickhail..................... 0.01672% monofairy..................... 0.01515% monoelectric.................. 0.01142% monoghost..................... 0.01014% monoice....................... 0.00904% monograss..................... 0.00542% tricksand..................... 0.00454% monorock...................... 0.00431% hailstall..................... 0.00278% allweather.................... 0.00086% hailoffense................... 0.00066% trickrain..................... 0.00006% fear.......................... 0.00000% Stalliness (mean: 0.006) -2.0|# |### -1.5|######## |############## -1.0|################### |######################## -0.5|############################# |############################## 0.0|############################# |############################ +0.5|###################### |################ +1.0|########### |####### +1.5|###### |#### +2.0|### |### +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.38%