weatherless...................85.32470% offense.......................34.98947% balance.......................31.79948% hyperoffense..................13.26545% stall.........................12.77247% sand.......................... 8.76411% voltturn...................... 7.82344% semistall..................... 7.17312% rain.......................... 3.86230% dragmag....................... 3.36892% sun........................... 2.55211% sandoffense................... 1.07586% sandstall..................... 0.89812% multiweather.................. 0.61807% trickroom..................... 0.40237% monotype...................... 0.34112% choice........................ 0.33702% sunoffense.................... 0.17661% rainoffense................... 0.17308% rainstall..................... 0.14390% hail.......................... 0.11673% trapper....................... 0.07383% gravity....................... 0.06265% monosteel..................... 0.05918% monowater..................... 0.05123% monobug....................... 0.04184% monodragon.................... 0.03235% monopoison.................... 0.02744% sunstall...................... 0.02611% monoflying.................... 0.02336% monodark...................... 0.01971% tricksun...................... 0.01485% mononormal.................... 0.01472% trickhail..................... 0.01429% monofire...................... 0.01216% monofairy..................... 0.01180% monopsychic................... 0.01085% monoground.................... 0.01000% monofighting.................. 0.00783% monoelectric.................. 0.00683% monoghost..................... 0.00559% monoice....................... 0.00333% monograss..................... 0.00272% tricksand..................... 0.00242% monorock...................... 0.00207% allweather.................... 0.00062% hailstall..................... 0.00036% hailoffense................... 0.00025% trickrain..................... 0.00002% fear.......................... 0.00000% Stalliness (mean: 0.181) -2.0|# |#### -1.5|####### |############# -1.0|################## |################### -0.5|######################### |######################### 0.0|####################### |############################## +0.5|#################### |############## +1.0|######### |###### +1.5|######## |###### +2.0|#### |###### +2.5|###### |##### +3.0|### more negative = more offensive, more positive = more stall one # = 0.39%