weatherless...................76.20295% offense.......................55.51679% balance.......................37.63782% sun...........................10.43719% rain.......................... 9.78505% hyperoffense.................. 4.49255% sand.......................... 3.13174% hail.......................... 2.26903% voltturn...................... 2.20491% semistall..................... 2.20097% multiweather.................. 1.78778% batonpass..................... 0.65935% sunoffense.................... 0.35341% rainoffense................... 0.20011% dragmag....................... 0.18516% stall......................... 0.15188% choice........................ 0.07703% sandoffense................... 0.04456% hailoffense................... 0.03084% rainstall..................... 0.01358% sandstall..................... 0.01277% sunstall...................... 0.00700% trickroom..................... 0.00442% hailstall..................... 0.00360% trapper....................... 0.00170% trickrain..................... 0.00041% tricksun...................... 0.00041% allweather.................... 0.00020% tricksand..................... 0.00014% Stalliness (mean: -0.120) |#### -1.0|######## |################# -0.5|######################### |############################## 0.0|############################# |####################### +0.5|############### |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.60%