weatherless...................76.22866% offense.......................55.54215% balance.......................37.60859% sun...........................10.43059% rain.......................... 9.77093% hyperoffense.................. 4.50232% sand.......................... 3.12062% hail.......................... 2.26746% voltturn...................... 2.19859% semistall..................... 2.19463% multiweather.................. 1.78089% batonpass..................... 0.65890% sunoffense.................... 0.35675% rainoffense................... 0.19803% dragmag....................... 0.18381% stall......................... 0.15232% choice........................ 0.07853% sandoffense................... 0.04432% hailoffense................... 0.03124% rainstall..................... 0.01385% sandstall..................... 0.01286% sunstall...................... 0.00671% trickroom..................... 0.00463% hailstall..................... 0.00355% trapper....................... 0.00149% trickrain..................... 0.00036% tricksun...................... 0.00034% allweather.................... 0.00018% tricksand..................... 0.00017% Stalliness (mean: -0.121) |#### -1.0|######## |################# -0.5|######################### |############################## 0.0|############################# |####################### +0.5|############### |######## +1.0|#### |## +1.5|# more negative = more offensive, more positive = more stall one # = 0.60%