weatherless...................95.60029% offense.......................45.19467% balance.......................40.93861% hyperoffense.................. 6.87259% voltturn...................... 5.25351% semistall..................... 4.74987% hail.......................... 2.90564% stall......................... 2.24426% trickroom..................... 1.81671% rain.......................... 0.90733% monotype...................... 0.69648% sun........................... 0.48596% choice........................ 0.43739% mononormal.................... 0.30225% rainoffense................... 0.26197% hailoffense................... 0.17360% trickhail..................... 0.14744% sand.......................... 0.14128% dragmag....................... 0.06722% monobug....................... 0.05862% monofighting.................. 0.04810% sunoffense.................... 0.04223% multiweather.................. 0.04050% monowater..................... 0.04016% monorock...................... 0.03861% monograss..................... 0.03612% monopsychic................... 0.03576% monodark...................... 0.03480% monoghost..................... 0.03411% monoice....................... 0.02943% hailstall..................... 0.02441% monosteel..................... 0.01668% monoelectric.................. 0.01668% gravity....................... 0.01557% monoflying.................... 0.01386% monopoison.................... 0.01351% sandoffense................... 0.01140% trapper....................... 0.00690% monodragon.................... 0.00605% monofairy..................... 0.00578% tricksand..................... 0.00468% monoground.................... 0.00266% monofire...................... 0.00215% sandstall..................... 0.00119% Stalliness (mean: -0.005) |# -1.5|## |##### -1.0|########## |############### -0.5|####################### |########################### 0.0|############################## |######################## +0.5|##################### |############# +1.0|######## |#### +1.5|## |## +2.0|# | +2.5|# | more negative = more offensive, more positive = more stall one # = 0.53%