weatherless...................74.95712% offense.......................43.31046% balance.......................42.58148% trickroom.....................11.02058% sun...........................10.61321% rain.......................... 8.85506% hyperoffense.................. 7.31132% monotype...................... 7.20412% semistall..................... 5.66038% sand.......................... 4.37393% hail.......................... 1.88679% monoflying.................... 1.45798% voltturn...................... 1.39365% stall......................... 1.13636% monowater..................... 1.09348% monobug....................... 0.72899% monoghost..................... 0.72899% sunoffense.................... 0.72899% monograss..................... 0.70755% multiweather.................. 0.68611% tricksand..................... 0.66467% mononormal.................... 0.51458% monosteel..................... 0.49314% choice........................ 0.40738% trickhail..................... 0.34305% monoice....................... 0.34305% trickrain..................... 0.27873% monofire...................... 0.25729% monoelectric.................. 0.19297% monopsychic................... 0.15009% rainoffense................... 0.12864% tricksun...................... 0.12864% monorock...................... 0.12864% rainstall..................... 0.10720% sandoffense................... 0.08576% monofighting.................. 0.08576% monofairy..................... 0.08576% monopoison.................... 0.06432% monodragon.................... 0.06432% monoground.................... 0.06432% dragmag....................... 0.04288% monodark...................... 0.04288% gravity....................... 0.02144% hailoffense................... 0.02144% Stalliness (mean: -0.006) |# -1.5|## |##### -1.0|############ |################### -0.5|######################### |######################### 0.0|############################## |######################### +0.5|####################### |################## +1.0|########## |##### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.49%