weatherless...................74.36585% balance.......................44.48452% offense.......................41.23845% trickroom.....................13.26820% sun...........................10.87470% rain.......................... 9.23228% hyperoffense.................. 7.80758% monotype...................... 7.17744% semistall..................... 5.68467% sand.......................... 4.49542% hail.......................... 1.67884% voltturn...................... 1.62716% monoflying.................... 1.48849% monowater..................... 1.00303% tricksand..................... 0.89721% monobug....................... 0.89296% monoghost..................... 0.86329% stall......................... 0.78478% sunoffense.................... 0.69040% monograss..................... 0.68586% multiweather.................. 0.64708% choice........................ 0.48225% monosteel..................... 0.47107% mononormal.................... 0.42104% trickrain..................... 0.36925% trickhail..................... 0.32157% monoice....................... 0.31740% monofire...................... 0.28521% tricksun...................... 0.18313% monoelectric.................. 0.14369% monopsychic................... 0.13676% monorock...................... 0.11641% sandoffense................... 0.11381% rainoffense................... 0.10848% monodragon.................... 0.06994% monofairy..................... 0.06808% monoground.................... 0.06420% monofighting.................. 0.06375% rainstall..................... 0.05643% monopoison.................... 0.04342% monodark...................... 0.04286% dragmag....................... 0.02577% hailoffense................... 0.01269% gravity....................... 0.01269% Stalliness (mean: -0.005) |## -1.5|## |###### -1.0|############# |################### -0.5|########################### |######################### 0.0|############################## |############################ +0.5|######################## |##################### +1.0|############# |##### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%