weatherless...................72.37188% balance.......................48.94978% offense.......................37.75466% trickroom.....................21.12942% rain..........................11.26533% sun...........................11.14650% semistall..................... 6.67935% hyperoffense.................. 6.52872% monotype...................... 5.43134% sand.......................... 5.16508% voltturn...................... 2.03668% tricksand..................... 1.69917% monoflying.................... 1.25839% monobug....................... 1.23156% monoghost..................... 1.00140% trickrain..................... 0.80593% hail.......................... 0.78965% multiweather.................. 0.73845% tricksun...................... 0.56143% monograss..................... 0.55701% monowater..................... 0.51046% choice........................ 0.31435% sunoffense.................... 0.24845% mononormal.................... 0.21715% monofire...................... 0.19244% monosteel..................... 0.18473% trickhail..................... 0.15598% monoice....................... 0.15036% stall......................... 0.08749% monorock...................... 0.05516% rainoffense................... 0.05109% sandoffense................... 0.04398% monoelectric.................. 0.03631% monopsychic................... 0.02429% monodragon.................... 0.01209% rainstall..................... 0.00216% gravity....................... 0.00000% monopoison.................... 0.00000% dragmag....................... 0.00000% monofighting.................. 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monodark...................... 0.00000% Stalliness (mean: 0.033) |## -1.5|## |##### -1.0|########## |################## -0.5|########################### |######################## 0.0|############################# |############################## +0.5|######################## |##################### +1.0|################## |###### +1.5|# | +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%