weatherless...................53.09624% balance.......................51.41871% offense.......................44.29959% sand..........................19.80445% sun...........................16.58039% rain..........................11.75070% multiweather.................. 2.69204% trickroom..................... 2.57221% semistall..................... 2.21594% hyperoffense.................. 1.88522% hail.......................... 1.51777% trickhail..................... 0.60870% dragmag....................... 0.39302% voltturn...................... 0.35787% tricksand..................... 0.29237% monotype...................... 0.23645% sunoffense.................... 0.23485% stall......................... 0.18053% sandoffense................... 0.15178% rainoffense................... 0.12621% monoghost..................... 0.09426% tricksun...................... 0.08148% sunstall...................... 0.07030% trickrain..................... 0.07030% sandstall..................... 0.05911% gravity....................... 0.05272% monoelectric.................. 0.04473% mononormal.................... 0.03834% monoground.................... 0.01917% swagplay...................... 0.01757% allweather.................... 0.01278% monoflying.................... 0.01278% batonpass..................... 0.01118% hailoffense................... 0.00959% monofighting.................. 0.00639% monorock...................... 0.00639% monowater..................... 0.00320% monodark...................... 0.00320% monofire...................... 0.00320% monopoison.................... 0.00160% monofairy..................... 0.00160% monoice....................... 0.00160% Stalliness (mean: 0.035) -1.5| |# -1.0|### |####### -0.5|############### |##################### 0.0|############################## |######################### +0.5|################# |######## +1.0|#### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.75%