balance.......................51.77531% weatherless...................51.38712% offense.......................44.80150% sand..........................19.80569% sun...........................17.77450% rain..........................12.34805% multiweather.................. 2.71109% trickroom..................... 2.30411% semistall..................... 1.90092% hail.......................... 1.42998% hyperoffense.................. 1.39652% trickhail..................... 0.56503% dragmag....................... 0.49211% voltturn...................... 0.34949% tricksand..................... 0.27382% monotype...................... 0.13971% stall......................... 0.12575% rainoffense................... 0.11556% sandoffense................... 0.08613% sunoffense.................... 0.07627% gravity....................... 0.06586% trickrain..................... 0.05831% sandstall..................... 0.05821% tricksun...................... 0.05299% monoghost..................... 0.04668% sunstall...................... 0.04250% monoelectric.................. 0.03020% monoground.................... 0.01594% mononormal.................... 0.01431% monoflying.................... 0.01075% batonpass..................... 0.00861% hailoffense................... 0.00839% allweather.................... 0.00747% monofighting.................. 0.00570% monorock...................... 0.00410% monofire...................... 0.00333% monofairy..................... 0.00256% monodark...................... 0.00220% swagplay...................... 0.00213% monowater..................... 0.00187% monopoison.................... 0.00110% monoice....................... 0.00097% Stalliness (mean: 0.034) -1.5| |# -1.0|### |###### -0.5|############## |#################### 0.0|############################## |######################## +0.5|############### |####### +1.0|### |# +1.5| more negative = more offensive, more positive = more stall one # = 0.81%