balance.......................49.93588% offense.......................47.30975% weatherless...................46.43800% sand..........................21.28473% sun...........................18.83080% rain..........................14.85409% multiweather.................. 2.21761% semistall..................... 2.05687% trickroom..................... 1.53863% dragmag....................... 0.92637% hail.......................... 0.82119% hyperoffense.................. 0.66538% trickhail..................... 0.37339% tricksand..................... 0.16481% voltturn...................... 0.15870% gravity....................... 0.08629% trickrain..................... 0.04323% stall......................... 0.03211% sandstall..................... 0.02893% rainoffense................... 0.00952% monotype...................... 0.00905% sunoffense.................... 0.00591% monofairy..................... 0.00444% tricksun...................... 0.00394% allweather.................... 0.00367% monoelectric.................. 0.00222% sunstall...................... 0.00199% mononormal.................... 0.00143% sandoffense................... 0.00114% monoghost..................... 0.00096% swagplay...................... 0.00057% monowater..................... 0.00000% monopoison.................... 0.00000% batonpass..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoground.................... 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% monofire...................... 0.00000% Stalliness (mean: 0.024) -1.5| | -1.0|## |#### -0.5|############ |################# 0.0|############################## |################## +0.5|############### |#### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.95%