weatherless...................64.08773% offense.......................42.16591% balance.......................29.87797% rain..........................18.37471% sun...........................18.17281% hyperoffense..................16.33722% semistall..................... 6.40407% stall......................... 5.21483% multiweather.................. 4.92366% voltturn...................... 3.82378% sand.......................... 3.81205% monotype...................... 2.99210% sunoffense.................... 2.31114% rainoffense................... 1.74536% choice........................ 1.12704% dragmag....................... 0.52305% hail.......................... 0.51268% sunstall...................... 0.33779% monosteel..................... 0.33462% monoelectric.................. 0.33456% monowater..................... 0.33293% monodark...................... 0.32787% monoflying.................... 0.31967% monofire...................... 0.30274% trickroom..................... 0.28569% sandoffense................... 0.27823% monodragon.................... 0.26085% rainstall..................... 0.25197% monopsychic................... 0.23500% monobug....................... 0.17388% monofighting.................. 0.11471% mononormal.................... 0.10078% trickrain..................... 0.08290% monorock...................... 0.05053% monoghost..................... 0.04680% sandstall..................... 0.04549% hailoffense................... 0.03606% monograss..................... 0.03564% monoground.................... 0.02605% monopoison.................... 0.01667% monoice....................... 0.01403% allweather.................... 0.01211% gravity....................... 0.00841% tricksun...................... 0.00576% hailstall..................... 0.00509% monofairy..................... 0.00509% trapper....................... 0.00503% Stalliness (mean: -0.111) |###### -1.5|########### |############## -1.0|##################### |############################# -0.5|############################## |####################### 0.0|######################## |######################## +0.5|####################### |########### +1.0|########## |######## +1.5|##### |#### +2.0|### |### +2.5|# | +3.0|# | more negative = more offensive, more positive = more stall one # = 0.40%