weatherless...................65.19635% balance.......................52.63302% offense.......................44.89562% sun...........................11.16061% sand..........................10.21011% rain.......................... 8.69418% hail.......................... 6.74081% trickroom..................... 2.19802% multiweather.................. 1.99427% semistall..................... 1.84463% voltturn...................... 0.50406% hyperoffense.................. 0.48410% tricksand..................... 0.30756% tricksun...................... 0.17218% stall......................... 0.14263% trickhail..................... 0.05379% dragmag....................... 0.04809% monotype...................... 0.02523% sunoffense.................... 0.02232% sandoffense................... 0.01238% gravity....................... 0.01233% trickrain..................... 0.01147% swagplay...................... 0.00593% monoelectric.................. 0.00547% monoflying.................... 0.00542% sandstall..................... 0.00520% rainoffense................... 0.00498% monowater..................... 0.00392% monobug....................... 0.00263% monoghost..................... 0.00212% monofighting.................. 0.00202% monopoison.................... 0.00129% batonpass..................... 0.00100% monoice....................... 0.00082% mononormal.................... 0.00067% monograss..................... 0.00028% monodark...................... 0.00028% rainstall..................... 0.00026% trapper....................... 0.00018% monopsychic................... 0.00013% sunstall...................... 0.00007% monofire...................... 0.00007% monosteel..................... 0.00007% monofairy..................... 0.00003% hailoffense................... 0.00003% allweather.................... 0.00000% monodragon.................... 0.00000% monorock...................... 0.00000% hailstall..................... 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.069) -1.5| | -1.0|# |##### -0.5|############ |###################### 0.0|############################## |######################## +0.5|################# |######## +1.0|### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.80%