weatherless...................80.43447% offense.......................55.66322% balance.......................24.66402% hyperoffense..................15.71088% sand..........................10.43169% sun........................... 6.81056% semistall..................... 2.79349% rain.......................... 2.58102% monotype...................... 2.42613% voltturn...................... 2.10763% sandoffense................... 1.21168% multiweather.................. 1.18308% stall......................... 1.16839% sunoffense.................... 1.04011% hail.......................... 0.94956% batonpass..................... 0.87609% mononormal.................... 0.40985% monowater..................... 0.33280% dragmag....................... 0.28634% rainoffense................... 0.28078% trickroom..................... 0.22875% monoflying.................... 0.21128% monodark...................... 0.18308% sandstall..................... 0.17871% monoghost..................... 0.14654% monofighting.................. 0.13781% monofire...................... 0.13066% monopoison.................... 0.11795% monopsychic................... 0.10763% monosteel..................... 0.10604% monobug....................... 0.08459% monoelectric.................. 0.08459% monorock...................... 0.08340% hailoffense................... 0.08181% monodragon.................... 0.08022% monoice....................... 0.07307% monograss..................... 0.05957% monofairy..................... 0.05600% monoground.................... 0.04448% swagplay...................... 0.04329% tricksand..................... 0.03852% gravity....................... 0.02939% hailstall..................... 0.02661% trickrain..................... 0.01350% trapper....................... 0.00675% allweather.................... 0.00477% sunstall...................... 0.00397% trickhail..................... 0.00318% tricksun...................... 0.00278% rainstall..................... 0.00079% Stalliness (mean: -0.323) -2.0|# |## -1.5|###### |############# -1.0|################### |########################## -0.5|############################## |############################# 0.0|######################## |################# +0.5|########### |####### +1.0|#### |## +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.51%