weatherless...................76.03330% offense.......................56.40025% balance.......................24.04781% sand..........................15.72187% hyperoffense..................15.10803% sun........................... 6.29555% rain.......................... 3.21771% semistall..................... 2.80695% sandoffense................... 2.43646% voltturn...................... 1.93031% multiweather.................. 1.75495% stall......................... 1.63696% sunoffense.................... 0.94401% monotype...................... 0.57074% hail.......................... 0.49141% dragmag....................... 0.47863% rainoffense................... 0.35570% trickroom..................... 0.32460% batonpass..................... 0.21004% mononormal.................... 0.17946% sandstall..................... 0.17014% monoflying.................... 0.09705% monowater..................... 0.07700% swagplay...................... 0.06279% monodark...................... 0.03333% monopsychic................... 0.02939% trickrain..................... 0.02770% monofire...................... 0.02301% hailoffense................... 0.02172% monoelectric.................. 0.01746% monoice....................... 0.01569% gravity....................... 0.01566% monodragon.................... 0.01386% monobug....................... 0.01280% trickhail..................... 0.01222% monofighting.................. 0.01195% monofairy..................... 0.01135% monoghost..................... 0.01108% monopoison.................... 0.01062% monosteel..................... 0.01014% tricksand..................... 0.00785% monorock...................... 0.00729% monoground.................... 0.00670% monograss..................... 0.00302% sunstall...................... 0.00004% hailstall..................... 0.00003% tricksun...................... 0.00003% trapper....................... 0.00001% allweather.................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.312) -2.0| |## -1.5|###### |############ -1.0|################## |######################### -0.5|############################## |############################ 0.0|###################### |############### +0.5|########### |######## +1.0|#### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%