weatherless...................72.81043% offense.......................57.76510% balance.......................34.57222% rain..........................10.22113% sun........................... 8.99343% trickroom..................... 8.73888% hyperoffense.................. 5.97832% sand.......................... 5.61918% monotype...................... 3.15097% hail.......................... 3.02902% semistall..................... 1.45840% tricksand..................... 0.92145% multiweather.................. 0.67319% monoelectric.................. 0.63856% rainoffense................... 0.62951% sunoffense.................... 0.58228% trickhail..................... 0.56756% monofairy..................... 0.44172% voltturn...................... 0.34232% monopsychic................... 0.32372% monowater..................... 0.30431% stall......................... 0.22596% monofire...................... 0.20298% monograss..................... 0.20148% mononormal.................... 0.19324% monorock...................... 0.18466% batonpass..................... 0.16988% monoflying.................... 0.14476% tricksun...................... 0.13199% sandstall..................... 0.11673% monopoison.................... 0.10225% hailoffense................... 0.10026% trickrain..................... 0.09512% monobug....................... 0.09186% monoground.................... 0.08239% sandoffense................... 0.08021% monodark...................... 0.08012% monodragon.................... 0.06337% trapper....................... 0.04047% dragmag....................... 0.03634% monoice....................... 0.03246% gravity....................... 0.02396% monoghost..................... 0.02246% monosteel..................... 0.02190% monofighting.................. 0.01875% rainstall..................... 0.01193% Stalliness (mean: -0.200) -1.5|# |#### -1.0|########## |################ -0.5|######################### |######################## 0.0|############################## |################### +0.5|########## |##### +1.0|## |# +1.5| more negative = more offensive, more positive = more stall one # = 0.67%