rain..........................44.00000% offense.......................42.00000% sun...........................40.00000% balance.......................32.00000% weatherless...................30.00000% multiweather..................22.00000% sand..........................20.00000% hyperoffense..................12.00000% semistall.....................10.00000% rainoffense................... 8.00000% sunoffense.................... 4.00000% monotype...................... 4.00000% stall......................... 4.00000% mononormal.................... 4.00000% dragmag....................... 2.00000% batonpass..................... 2.00000% trapper....................... 2.00000% Stalliness (mean: -0.003) -1.0|######################### |##### -0.5|############# |############### 0.0|############################## |######## +0.5|### | +1.0|########## |############# +1.5| | +2.0|### | more negative = more offensive, more positive = more stall one # = 0.80%