weatherless...................58.14750% offense.......................45.53952% sand..........................40.90713% balance.......................23.84164% hyperoffense..................21.70681% sandoffense................... 9.80517% semistall..................... 7.12313% stall......................... 1.78890% sandstall..................... 1.56896% choice........................ 1.26210% hail.......................... 1.07421% voltturn...................... 0.53882% multiweather.................. 0.27843% rain.......................... 0.13621% dragmag....................... 0.09080% rainoffense................... 0.04175% batonpass..................... 0.03867% hailstall..................... 0.03650% sun........................... 0.01338% monowater..................... 0.00000% monotype...................... 0.00000% trickroom..................... 0.00000% monopoison.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% monoflying.................... 0.00000% tricksand..................... 0.00000% monofire...................... 0.00000% monodragon.................... 0.00000% Stalliness (mean: -0.312) |# -1.5|####### |#### -1.0|################### |##### -0.5|############################## |#### 0.0|#### |############### +0.5|##### |## +1.0|## |###### +1.5|# |# +2.0| |# +2.5| more negative = more offensive, more positive = more stall one # = 0.93%