weatherless...................87.16680% hyperoffense..................37.85302% balance.......................25.79874% offense.......................16.35233% sand..........................10.61448% semistall.....................10.46142% stall......................... 9.53449% dragmag....................... 6.52683% voltturn...................... 3.71407% choice........................ 2.07733% hail.......................... 1.84414% sun........................... 0.48647% trickroom..................... 0.14333% monotype...................... 0.11497% multiweather.................. 0.11194% mononormal.................... 0.10759% sandoffense................... 0.02570% monoflying.................... 0.00721% hailoffense................... 0.00503% monograss..................... 0.00015% rain.......................... 0.00005% monowater..................... 0.00002% sunstall...................... 0.00000% rainoffense................... 0.00000% monodark...................... 0.00000% monopoison.................... 0.00000% rainstall..................... 0.00000% sunoffense.................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% monofighting.................. 0.00000% monorock...................... 0.00000% monoghost..................... 0.00000% monofire...................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% monoice....................... 0.00000% monodragon.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.135) -2.0| |### -1.5|############################## |############## -1.0|################### |########### -0.5|### |######## 0.0|#### |#### +0.5|####################### |#### +1.0|############## |############# +1.5|# |############## +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.60%