weatherless...................89.57749% offense.......................48.01239% hyperoffense..................40.08910% balance.......................10.89520% voltturn...................... 9.13758% sun........................... 4.60999% sand.......................... 2.50466% sunoffense.................... 1.87623% rain.......................... 1.86537% hail.......................... 1.64170% monotype...................... 1.36733% semistall..................... 0.79686% rainoffense................... 0.78508% batonpass..................... 0.52430% choice........................ 0.47992% hailoffense................... 0.47540% sandoffense................... 0.40114% trickroom..................... 0.35949% mononormal.................... 0.26351% stall......................... 0.20646% multiweather.................. 0.19559% monowater..................... 0.16662% monoflying.................... 0.14669% monorock...................... 0.11862% monobug....................... 0.10051% monoghost..................... 0.08874% monofighting.................. 0.08602% monodark...................... 0.08421% sandstall..................... 0.08421% monograss..................... 0.07154% monofire...................... 0.07154% trapper....................... 0.06248% monoground.................... 0.04890% monopsychic................... 0.04709% monodragon.................... 0.03803% monoelectric.................. 0.02988% monosteel..................... 0.02717% monoice....................... 0.02535% monofairy..................... 0.01449% monopoison.................... 0.01268% tricksand..................... 0.00362% dragmag....................... 0.00272% gravity....................... 0.00091% trickhail..................... 0.00091% Stalliness (mean: -0.786) |## -2.0|##### |########### -1.5|################### |######################### -1.0|############################## |############################ -0.5|######################## |################## 0.0|############# |####### +0.5|##### |### +1.0|# |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.52%