weatherless...................89.43771% offense.......................48.19855% hyperoffense..................37.92263% balance.......................12.61730% voltturn......................11.85046% sun........................... 4.56343% sand.......................... 2.67100% sunoffense.................... 1.93166% rain.......................... 1.77035% hail.......................... 1.71855% monotype...................... 1.24518% semistall..................... 1.00909% rainoffense................... 0.77929% batonpass..................... 0.53289% choice........................ 0.44410% hailoffense................... 0.44348% trickroom..................... 0.42452% sandoffense................... 0.38859% stall......................... 0.25243% mononormal.................... 0.25035% monoflying.................... 0.18743% multiweather.................. 0.15835% monowater..................... 0.13262% sandstall..................... 0.11447% monofighting.................. 0.10765% trapper....................... 0.09499% monodark...................... 0.08662% monorock...................... 0.08504% monoghost..................... 0.08283% monobug....................... 0.06640% monograss..................... 0.05095% monopsychic................... 0.04467% monofire...................... 0.04446% monoground.................... 0.03805% monodragon.................... 0.02881% monoelectric.................. 0.02080% monosteel..................... 0.01364% monoice....................... 0.01241% monopoison.................... 0.01045% monofairy..................... 0.00969% tricksand..................... 0.00289% dragmag....................... 0.00162% gravity....................... 0.00054% trickhail..................... 0.00054% Stalliness (mean: -0.739) |## -2.0|##### |########### -1.5|################### |######################### -1.0|############################## |############################ -0.5|######################### |#################### 0.0|############### |######## +0.5|###### |#### +1.0|## |# +1.5|# more negative = more offensive, more positive = more stall one # = 0.50%