weatherless...................93.33817% offense.......................49.24484% balance.......................32.61942% hyperoffense..................13.08515% semistall..................... 3.74364% rain.......................... 3.50438% voltturn...................... 2.51408% sun........................... 1.98696% stall......................... 1.30695% sand.......................... 1.08488% trickroom..................... 1.04414% rainoffense................... 0.91030% monotype...................... 0.63740% choice........................ 0.52637% sunoffense.................... 0.27216% hail.......................... 0.16299% mononormal.................... 0.08897% monowater..................... 0.07477% multiweather.................. 0.07178% monoice....................... 0.06617% monorock...................... 0.06467% monobug....................... 0.06355% monoflying.................... 0.06355% monograss..................... 0.05682% monoelectric.................. 0.04037% monopoison.................... 0.03103% monopsychic................... 0.02505% sandstall..................... 0.02430% tricksun...................... 0.02430% monofighting.................. 0.02318% monodark...................... 0.02131% rainstall..................... 0.02131% monofire...................... 0.02094% monoghost..................... 0.01794% sandoffense................... 0.01608% monosteel..................... 0.01084% tricksand..................... 0.00972% monoground.................... 0.00897% hailstall..................... 0.00897% gravity....................... 0.00860% trapper....................... 0.00748% trickrain..................... 0.00561% monofairy..................... 0.00561% hailoffense................... 0.00374% monodragon.................... 0.00299% sunstall...................... 0.00262% dragmag....................... 0.00112% Stalliness (mean: -0.197) -2.0|## |### -1.5|##### |######### -1.0|############## |################### -0.5|########################## |############################## 0.0|############################ |###################### +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%