weatherless...................93.68009% offense.......................48.69766% balance.......................32.51438% hyperoffense..................13.71849% semistall..................... 3.61738% rain.......................... 3.43382% voltturn...................... 2.79889% sun........................... 1.64173% stall......................... 1.45208% trickroom..................... 1.20643% sand.......................... 1.18729% rainoffense................... 1.14461% choice........................ 0.53184% monotype...................... 0.41998% sunoffense.................... 0.29246% hail.......................... 0.10383% monowater..................... 0.05981% monoice....................... 0.05881% monorock...................... 0.04735% multiweather.................. 0.04466% mononormal.................... 0.03748% monograss..................... 0.03582% monobug....................... 0.03314% monoflying.................... 0.03201% tricksun...................... 0.02729% monopoison.................... 0.02540% monoelectric.................. 0.02353% monodark...................... 0.02104% sandstall..................... 0.01820% sandoffense................... 0.01752% monofighting.................. 0.01539% monofire...................... 0.01363% monopsychic................... 0.01297% hailstall..................... 0.01089% rainstall..................... 0.00797% gravity....................... 0.00685% monoghost..................... 0.00577% monoground.................... 0.00523% trickrain..................... 0.00439% monosteel..................... 0.00419% tricksand..................... 0.00379% monofairy..................... 0.00320% trapper....................... 0.00276% hailoffense................... 0.00274% monodragon.................... 0.00187% dragmag....................... 0.00094% sunstall...................... 0.00079% Stalliness (mean: -0.203) -2.0|## |#### -1.5|###### |########## -1.0|############## |################### -0.5|########################## |############################## 0.0|############################ |####################### +0.5|################ |########## +1.0|###### |### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%