weatherless...................93.59705% offense.......................46.96412% balance.......................31.99179% hyperoffense..................15.00006% semistall..................... 3.65193% voltturn...................... 3.50868% rain.......................... 3.44682% stall......................... 2.39210% rainoffense................... 1.72562% sand.......................... 1.68288% trickroom..................... 1.44944% sun........................... 1.22471% choice........................ 0.86262% sunoffense.................... 0.32288% monotype...................... 0.22549% hail.......................... 0.08716% monoice....................... 0.04441% monodark...................... 0.04293% multiweather.................. 0.03855% monograss..................... 0.03098% monowater..................... 0.02927% sandoffense................... 0.02265% monoflying.................... 0.02199% monorock...................... 0.02001% tricksun...................... 0.01923% hailstall..................... 0.01604% sandstall..................... 0.01329% monopoison.................... 0.00858% monoelectric.................. 0.00711% monofire...................... 0.00512% monobug....................... 0.00422% gravity....................... 0.00408% mononormal.................... 0.00326% monoground.................... 0.00255% monofighting.................. 0.00237% monopsychic................... 0.00173% trickrain..................... 0.00134% rainstall..................... 0.00079% tricksand..................... 0.00060% monofairy..................... 0.00057% monoghost..................... 0.00054% sunstall...................... 0.00051% monodragon.................... 0.00027% hailoffense................... 0.00002% monosteel..................... 0.00001% trapper....................... 0.00000% dragmag....................... 0.00000% Stalliness (mean: -0.195) -2.0|## |#### -1.5|###### |########## -1.0|############## |################## -0.5|######################## |############################## 0.0|############################ |###################### +0.5|############### |########## +1.0|###### |### +1.5|## |## +2.0|# |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.50%