weatherless...................92.99994% offense.......................45.92910% balance.......................31.96674% hyperoffense..................15.77492% voltturn...................... 4.69649% semistall..................... 3.75041% rain.......................... 3.59206% stall......................... 2.57882% rainoffense................... 2.51682% sand.......................... 2.19088% sun........................... 1.18169% trickroom..................... 1.16293% choice........................ 0.72393% sunoffense.................... 0.28680% monotype...................... 0.09618% monograss..................... 0.04099% hail.......................... 0.03872% sandstall..................... 0.02523% monoflying.................... 0.01912% monoice....................... 0.01573% hailstall..................... 0.01331% sandoffense................... 0.01079% monorock...................... 0.00751% tricksun...................... 0.00734% monowater..................... 0.00348% multiweather.................. 0.00328% monobug....................... 0.00277% monoelectric.................. 0.00199% monopoison.................... 0.00174% monofire...................... 0.00110% monopsychic................... 0.00102% gravity....................... 0.00089% trickrain..................... 0.00046% mononormal.................... 0.00045% sunstall...................... 0.00017% tricksand..................... 0.00014% monodark...................... 0.00009% monoghost..................... 0.00008% monofighting.................. 0.00008% monoground.................... 0.00004% rainstall..................... 0.00004% monofairy..................... 0.00002% monodragon.................... 0.00001% hailoffense................... 0.00000% monosteel..................... 0.00000% dragmag....................... 0.00000% trapper....................... 0.00000% Stalliness (mean: -0.198) -2.0|## |##### -1.5|####### |########## -1.0|########### |################### -0.5|###################### |########################## 0.0|############################## |################### +0.5|############ |########## +1.0|######## |### +1.5|# |## +2.0| |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.53%