weatherless...................82.68336% offense.......................34.48549% balance.......................27.28251% stall.........................15.71431% hyperoffense..................13.11288% sand..........................12.00317% semistall..................... 9.40482% voltturn...................... 6.45172% sun........................... 5.60737% multiweather.................. 3.48836% rain.......................... 2.96770% choice........................ 2.72376% sandstall..................... 2.33159% dragmag....................... 1.01155% sandoffense................... 0.75102% trickroom..................... 0.24969% hail.......................... 0.22990% monotype...................... 0.22776% sunstall...................... 0.19669% rainoffense................... 0.10709% sunoffense.................... 0.08227% trapper....................... 0.05491% monowater..................... 0.04494% hailstall..................... 0.03077% monodragon.................... 0.01976% rainstall..................... 0.01963% monoice....................... 0.01941% monosteel..................... 0.01891% monobug....................... 0.01615% mononormal.................... 0.01394% monodark...................... 0.01307% monoflying.................... 0.01277% tricksand..................... 0.01163% monofire...................... 0.01034% gravity....................... 0.00971% monofighting.................. 0.00959% monoelectric.................. 0.00848% monoground.................... 0.00824% monopsychic................... 0.00717% monograss..................... 0.00678% monopoison.................... 0.00636% monofairy..................... 0.00590% trickhail..................... 0.00439% tricksun...................... 0.00424% monoghost..................... 0.00367% monorock...................... 0.00323% hailoffense................... 0.00062% allweather.................... 0.00017% trickrain..................... 0.00013% fear.......................... 0.00000% Stalliness (mean: 0.278) -2.0|## |###### -1.5|######## |############ -1.0|################# |############### -0.5|############################## |######################## 0.0|############################ |####################### +0.5|################## |############ +1.0|############# |############ +1.5|######## |####### +2.0|### |############ +2.5|####### |###### +3.0|#### more negative = more offensive, more positive = more stall one # = 0.37%