weatherless...................83.01262% offense.......................40.79645% balance.......................34.60778% hyperoffense..................12.86846% sand..........................10.34011% voltturn...................... 8.14740% semistall..................... 6.23636% stall......................... 5.49094% rain.......................... 3.85998% sun........................... 3.67049% dragmag....................... 1.32096% multiweather.................. 1.01143% sandoffense................... 0.93720% monotype...................... 0.49939% choice........................ 0.36959% sandstall..................... 0.33812% sunoffense.................... 0.26781% trickroom..................... 0.26256% hail.......................... 0.13979% monowater..................... 0.07342% sunstall...................... 0.07072% rainoffense................... 0.06448% monoflying.................... 0.05898% trapper....................... 0.05395% monodragon.................... 0.04885% monosteel..................... 0.03512% monoelectric.................. 0.03442% monobug....................... 0.03357% mononormal.................... 0.03186% gravity....................... 0.03154% rainstall..................... 0.02589% monofire...................... 0.02296% monopsychic................... 0.02264% monodark...................... 0.02142% monoghost..................... 0.01990% monofighting.................. 0.01955% monoice....................... 0.01881% monoground.................... 0.01706% monofairy..................... 0.01657% monopoison.................... 0.01230% monograss..................... 0.01072% tricksand..................... 0.00985% tricksun...................... 0.00942% trickhail..................... 0.00557% monorock...................... 0.00524% hailoffense................... 0.00361% hailstall..................... 0.00150% allweather.................... 0.00055% trickrain..................... 0.00008% Stalliness (mean: -0.006) -2.0|## |### -1.5|###### |############# -1.0|################ |################### -0.5|########################## |############################## 0.0|############################## |########################## +0.5|###################### |############### +1.0|########## |####### +1.5|#### |#### +2.0|## |## +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%