weatherless...................82.95362% offense.......................40.01004% balance.......................33.15421% hyperoffense..................13.87161% sand..........................11.02400% voltturn...................... 8.22881% stall......................... 6.61915% semistall..................... 6.34498% rain.......................... 3.70338% sun........................... 3.30500% dragmag....................... 1.31258% multiweather.................. 1.10154% sandoffense................... 0.99912% choice........................ 0.43666% sandstall..................... 0.38129% monotype...................... 0.35406% trickroom..................... 0.22974% sunoffense.................... 0.20486% hail.......................... 0.12726% sunstall...................... 0.07735% monowater..................... 0.05617% trapper....................... 0.05231% rainoffense................... 0.04630% monoflying.................... 0.03759% monodragon.................... 0.03386% gravity....................... 0.03316% monosteel..................... 0.02994% monoelectric.................. 0.02883% monobug....................... 0.02340% mononormal.................... 0.02233% rainstall..................... 0.01933% monofire...................... 0.01608% monodark...................... 0.01546% monopsychic................... 0.01439% monofighting.................. 0.01370% monoground.................... 0.01219% monoice....................... 0.01183% monoghost..................... 0.01141% monofairy..................... 0.01016% tricksun...................... 0.00958% monopoison.................... 0.00932% tricksand..................... 0.00683% monograss..................... 0.00637% monorock...................... 0.00374% trickhail..................... 0.00348% hailoffense................... 0.00260% hailstall..................... 0.00197% allweather.................... 0.00037% trickrain..................... 0.00004% Stalliness (mean: 0.008) -2.0|## |### -1.5|###### |############## -1.0|################ |################### -0.5|########################## |############################## 0.0|############################## |######################## +0.5|##################### |############### +1.0|########## |####### +1.5|##### |#### +2.0|## |### +2.5|### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%