weatherless...................93.33135% offense.......................47.87745% balance.......................34.15110% hyperoffense..................12.35931% semistall..................... 4.27246% rain.......................... 2.53659% sun........................... 2.52112% voltturn...................... 2.08447% trickroom..................... 1.37180% stall......................... 1.33968% sand.......................... 1.32540% monotype...................... 1.00654% choice........................ 0.81261% sunoffense.................... 0.64247% hail.......................... 0.34503% mononormal.................... 0.32005% rainoffense................... 0.23438% monowater..................... 0.16181% monoice....................... 0.11541% monoelectric.................. 0.11422% sandstall..................... 0.09399% monoflying.................... 0.09280% monopsychic................... 0.06782% gravity....................... 0.06068% multiweather.................. 0.05592% monobug....................... 0.05116% sandoffense................... 0.03926% monograss..................... 0.03450% monodragon.................... 0.02499% hailoffense................... 0.02380% monofairy..................... 0.02142% tricksun...................... 0.01785% monoground.................... 0.01785% rainstall..................... 0.01547% monorock...................... 0.01428% hailstall..................... 0.00833% monofire...................... 0.00714% sunstall...................... 0.00595% monopoison.................... 0.00476% dragmag....................... 0.00238% monofighting.................. 0.00238% monoghost..................... 0.00238% tricksand..................... 0.00238% monodark...................... 0.00119% allweather.................... 0.00119% Stalliness (mean: -0.165) -2.0|# |## -1.5|###### |########## -1.0|################ |##################### -0.5|########################### |############################## 0.0|############################## |######################### +0.5|################## |############# +1.0|####### |#### +1.5|## |# +2.0| | +2.5| | more negative = more offensive, more positive = more stall one # = 0.46%