weatherless...................93.32058% offense.......................47.43140% balance.......................34.82157% hyperoffense..................11.37127% semistall..................... 4.73332% rain.......................... 2.42721% voltturn...................... 2.37260% sun........................... 2.34874% sand.......................... 1.69098% stall......................... 1.64244% trickroom..................... 1.44709% choice........................ 0.82826% monotype...................... 0.77740% sunoffense.................... 0.69145% mononormal.................... 0.33269% hail.......................... 0.26488% rainoffense................... 0.21085% monoice....................... 0.12169% monowater..................... 0.10601% sandstall..................... 0.10175% gravity....................... 0.07231% monoelectric.................. 0.07101% multiweather.................. 0.05021% sandoffense................... 0.04158% monoflying.................... 0.04077% monopsychic................... 0.03221% monodragon.................... 0.02064% hailoffense................... 0.01935% monobug....................... 0.01933% monograss..................... 0.01819% tricksun...................... 0.01534% rainstall..................... 0.01344% monoground.................... 0.01156% sunstall...................... 0.00755% monorock...................... 0.00740% monofairy..................... 0.00740% hailstall..................... 0.00589% monofire...................... 0.00328% monopoison.................... 0.00241% dragmag....................... 0.00225% monofighting.................. 0.00129% tricksand..................... 0.00122% allweather.................... 0.00072% monoghost..................... 0.00052% monodark...................... 0.00029% Stalliness (mean: -0.132) -2.0|# |## -1.5|###### |######### -1.0|################ |###################### -0.5|############################ |############################# 0.0|############################## |######################### +0.5|################## |############### +1.0|######## |#### +1.5|### |# +2.0|# |# +2.5|# | more negative = more offensive, more positive = more stall one # = 0.46%